This week we
looked at the concept of the digital citizen and were asked that in our roles
as educators/instructional designers, if we viewed it as our collective
responsibility to promote and develop our students as digital citizens and if we
did believe that it was our responsibility, how should we go about it.
I have this some thought and
looked t engage my classmates with this and felt that I do believe that it is
part of our role as educators to include awareness of proper behaviors to be a
good digital citizen in what we do. I think that this responsibility begins at home
and that it is primarily the parents who should be distilling the proper character
of citizenship IRL or in the digital space. However, I think that this
continues on at school and that as educators it is our role to supplement these
behaviors and to teach our students how to act professionally, how to
communicate clearly, and be respectful in settings with diverse viewpoints. I
think we do this in practice with IRL interactions, but that we need to
explicitly explain that the behaviors carry over.
Communication in the classroom is something
educators push for and include skills of using proper grammar and tone. We work
to remind our students that it is important to consider purpose in every form
of communication. Our instructions, classrooms, and institutions provide places
for them to practice communication with each other and those they answer to
(teachers, admin, job applications, etc.) IRL and I think we need make sure
that we explain that these are important online too.
Personally,
I’ve never been one to think that the third space of digital media needs to be
so different that the fundamentals of human connection and respect of others
should be different there. The ability to adopt different identities and screen
names doesn’t change that.
I really like and agree with your comment that behavior expectations shouldn't change just because digital media is involved. I wonder if this has gone the other way, though; if normalization of bad behavior in digital media has normalized bad behavior in the real world.
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